Unreal ships a validation framework but no rules to run inside it, so most teams end up writing their own editor utilities or checking naming by hand at review time.
Asset Sentinel makes the rules editable data rather than C++. You define naming conventions, performance budgets and folder policies, run them in the editor, and run the same rules headless in CI so a build fails on a violation instead of a reviewer catching it three weeks later. Violations that can be corrected safely are fixed automatically.
Built for UE5. Full source included and readable, no black boxes.
Code and store art are AI generated, and that is disclosed on the listing.