Asset Referencing on Editor Startup?

I’m trying making a Plugin for my game where i manage Assets via scripting, and i need to reference them by using FAssetRegistryModule::GetRegistry().GetAssetsByPath once the Editor starts, or better at the Module Startup, but i’m stuck… This works only after full Editor startup but not while Modules Startup.
I even tried to change my Module Loading Phase from Default to PostDefault, PostEngineInit and PostConfigInit, but nothing…
I need references to update a TArray of loaded UObject for some uses like property manipulation.
What should i do??