Maybe this is a dumb question or there’s a much better way of doing things…
I have a string containing the path/name of an asset, and I want to use it as a reference to that asset.
In particular, what I’m trying to do is feed a string into the New Flipbook pin of a Set Flipbook node, where the string contains the path/name of the new flipbook in the content browser. Is that possible somehow?
I thought it would be easier in code, but I want to stick with BPs for this particular project… so I’ve come up with an alternative solution using editable variables instead of building a string.
It is insane to me that a blueprint function exists to import a file as a texture2d, but there is no way to get a reference to an already imported texture? How have they not implemented referencing to assets in the content browser through blueprints yet?