We found the culprit in the collab template and that might be in another as well.
The DefaultEditor.ini has a string like this: “DepthOfFieldMethod=(INVALID)”. You can fix it by either editing it or changing the StaticMesh Editor environment settings to use another profile.
@pf_breton
Pierre-Felix can you help me on an other on. I running building light map from command line. Starts well but after beginning I have this info on the log, and it stops?
....
[2019.12.13-13.57.58:467] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ignac/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2019.12.13-13.57.58:490] 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2019.12.13-13.57.58:497] 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Enterprise/DerivedDataCache/Compressed.ddp.
[2019.12.13-13.58.31:147] 0]LogContentCommandlet: Display: Loading
[2019.12.13-13.58.31:148] 0]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.12.13-13.58.31:148] 0]LogUObjectGlobals: Warning: Failed to load '': Can't find file.
[2019.12.13-13.58.31:216] 0]LogContentCommandlet: Display: [REPORT] 0/1 packages required resaving
[2019.12.13-13.58.31:216] 0]LogInit: Display:
[2019.12.13-13.58.31:217] 0]LogInit: Display: Warning/Error Summary (Unique only)
[2019.12.13-13.58.31:217] 0]LogInit: Display: -----------------------------------
[2019.12.13-13.58.31:217] 0]LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.12.13-13.58.31:217] 0]LogInit: Display: LogUObjectGlobals: Warning: Failed to load '': Can't find file.
[2019.12.13-13.58.31:217] 0]LogInit: Display:
[2019.12.13-13.58.31:217] 0]LogInit: Display: Failure - 1 error(s), 1 warning(s)
I added “DepthOfFieldMethod=DOFM_CircleDOF” to my projects DefaultEditor.ini this fixed it for me! thx @pf_breton
to the others, you could also try to set it to one of these
DOFM_BokehDOF,
DOFM_Gaussian,
DOFM_CircleDOF,
DOFM_MAX,
Not work with shipping and with developmentEditor - still have the warning:
“LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’”
Somethink overrides with (INVALID) in the DefaultEditor.ini each time when run the UE4Editor!!!
The mistake is maybe in “Enum.cpp”, “EnumProperty.cpp”, or in “PropertyByte.cpp”)
UE4.23