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Asset “None”

Hi, I have an a warning in output log:

  1. LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’

How to find this asset “None” to check his problem? I never created such.

It is not listed in World Outliner, or any onther statistics.

Please advice.

(I’m using blueprint UE4 version, I’m not programmer.)

I also have this warning come up. I have no idea how we’re supposed to fix it. :frowning:

We found the culprit in the collab template and that might be in another as well.

The DefaultEditor.ini has a string like this: “DepthOfFieldMethod=(INVALID)”. You can fix it by either editing it or changing the StaticMesh Editor environment settings to use another profile.

We fixed it on our end.

Pierre,
thank you.

I did delete “DepthOfFieldMethod=(INVALID)” in the DefaultEditor.ini, hope this is what you meant.

Where exactly is that StaticMesh Editor environment setting to change profile, could not find it?

all the best

What i meant is that ini setting is defining what you see here:

In the development of 4.24 that ini section got corrupted somehow.

O yes :slight_smile: thank you

@pf_breton
Pierre-Felix can you help me on an other on. I running building light map from command line. Starts well but after beginning I have this info on the log, and it stops?


....
[2019.12.13-13.57.58:467] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ignac/AppData/Local/UnrealEngine/4.23/DerivedDataCache/Boot.ddc
[2019.12.13-13.57.58:490] 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2019.12.13-13.57.58:497] 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Enterprise/DerivedDataCache/Compressed.ddp.
[2019.12.13-13.58.31:147] 0]LogContentCommandlet: Display: Loading
[2019.12.13-13.58.31:148] 0]LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.12.13-13.58.31:148] 0]LogUObjectGlobals: Warning: Failed to load '': Can't find file.
[2019.12.13-13.58.31:216] 0]LogContentCommandlet: Display: [REPORT] 0/1 packages required resaving
[2019.12.13-13.58.31:216] 0]LogInit: Display:
[2019.12.13-13.58.31:217] 0]LogInit: Display: Warning/Error Summary (Unique only)
[2019.12.13-13.58.31:217] 0]LogInit: Display: -----------------------------------
[2019.12.13-13.58.31:217] 0]LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: 'None' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
[2019.12.13-13.58.31:217] 0]LogInit: Display: LogUObjectGlobals: Warning: Failed to load '': Can't find file.
[2019.12.13-13.58.31:217] 0]LogInit: Display:
[2019.12.13-13.58.31:217] 0]LogInit: Display: Failure - 1 error(s), 1 warning(s)

Hi,
I’m having same issue. So what do I need to do with that (INVALID) in the DefaultEditor.ini, just add a number?

Editing it to what exactly? I’ve got this issue present on 4.23.1

I added “DepthOfFieldMethod=DOFM_CircleDOF” to my projects DefaultEditor.ini this fixed it for me! thx @pf_breton
to the others, you could also try to set it to one of these
DOFM_BokehDOF,
DOFM_Gaussian,
DOFM_CircleDOF,
DOFM_MAX,

Not work with shipping and with developmentEditor - still have the warning:

“LogClass: Warning: In asset ‘None’, there is an enum property of type ‘EDepthOfFieldMethod’ with an invalid value of ‘(’”

Somethink overrides with (INVALID) in the DefaultEditor.ini each time when run the UE4Editor!!!
The mistake is maybe in “Enum.cpp”, “EnumProperty.cpp”, or in “PropertyByte.cpp”)
UE4.23

I have tried this, it did not fix the issue.