I’ve been playing into migrating some assets that I picked from FAB from one project onto another.
And I have an odd issue where texture albedo is not fully showing which messes up the asset look.
Here’s the two screenshot.
Everything else seems to be identical and I can’t seem to make the albedo work properly to have the 3 textures side by side… I’m quite new so I feel it’s something quite simple to be frank.
Hi, I’m not an expert in UE either, but it just came to my mind that it might have something to do with Virtual Streamed Textures. Do you have Enabled Virtual Texture Support turned on in the new project? (Open Project Settings → Rendering in the new project and Enable Virtual Textures and Enable Virtual Texture Support.)
On the “wrong” screenshot, the Method is set to streamed – that’s a classic texture with regular mipmap streaming. On the other screenshot, it’s Virtual Streamed – which works differently. It splits the texture into small tiles, and the engine only streams the parts of the texture that are actually visible on the screen (not the entire texture or full MIPS).
But I might be wrong. You can also convert textures in the editor from one type to the other, but if the texture wasn’t imported correctly depending on its size, it might not work properly.