I have an object that is modelled into many parts, not connected nor merged other than Mayas Combine for some. I wanted to keep some separate yet grouped under the mesh_world group to move all in unison. I also did it for easier handling of textures/materials for later.
The idea is to have areas of the model with variable material swapping upon request by user via blueprint created material variables.
What would be the best way to handle this? Should merge them all/combine in Maya or Blender?