I once tried creating a bathroom scene, and I was having a difficult time matching the scale of my assets, such as a toilet compared to the size of of the walls. I was reading a document from World of Level Design, and it discussed that a typical wall size is 300cm. So, I started with the walls. Then I created the bathroom stalls, which I set the height to 200cm. I then created a new Blender scene added a dummy character, that was 180cm, and then began modeling a toilet. I set the toilet scale to where the seat to be just below the knees of my character. However, after importing my assets and walls into UE 4.26, I noticed that the toilets felt a bit too small according to the stalls and walls. I could scale the toilets to match the scale of the rest of the scene, but then the dead character, which is slouching over the toilet won’t be correct. Would that mean that the dead character and other enemy characters need to be scaled as well, or what else could be suggested?
Is this for first person perspective?
First person is just a series of compromises. It’s not possible to get everything to be right at the same time.
In general, game rooms are bigger than “normal” rooms, and the FPS arms and camera location don’t match real biology, and you need much wider doors to make them easy to run through, which means they also need to be taller, and so on.
Rather than scaling up the toilet, though, you could lower the camera position (and arms) on the character, that might do enough for your current scene?
i am sorry that i forgot to mention that my game is a FPS. Also, i do like your idea, but i wanted to know, if i do lower the camera, would that mean I could set my wall height to be a bit smaller, say something like 250cm? it is still not practical, but i think the scene would not look as bad compared to 300cm.