As a former web developer. I have a habit of organizing my assets according to a particular model. And I want to keep the assets in Unreal in a hierarchical structure according to a specific model. I did it quite easily in Unity. But as far as I understand, the situation in unreal is somewhat different. Let’s say I want to gather all my assets under the Resources directory. And I want to gather 3rd party assets under the Resources / Vendor directory.
I also want to migrate my assets before using them in the game.
For example, to design all the Level designs in a project that I call Stage. After completing here, I want to migrate to the project that hosts the game code.
Stage import all materials, envonments and custom fbx’s here.
Put everthing under
Resources / Geometry / Building
Resources / Geometry / Vehicles
When I finish the design level, I want to migrate to real project.
The reason I do this is because I don’t want to deal with asset management used in the project that will package the game. And prevent unused assets from inflating the game.
Did I choose the wrong target for myself?
Please advise. Is there any practices for following.
My Best regards.