Asset localization support

I slowly realized that but I could not believe - thanks a lot for clarifying that. I will do a script that will create the DW assets for me, that’s not a problem, I just did not want to do waste work :wink:

Btw: that’s very strange pipeline, becuase the dialogues are usually writeln first “somewhere” (in script-writing programs etc) so I would expect some “initial” form if injecting them to the game since Localization Dashboard exists.
But the script for creating them from scratch will be few lines, so it’s no big deal - thank you! <3