asset localization issue

i created a umg which contains a image widget for test. The native culture of my project is en.
i select the source texture and create localized asset for zh. then i start a standalone game, switch culture to zh and reopen the level. the text changed as expected. but the asset is still loaded with culture en.
i checked the L10N dir. the asset of zh culture was created successfully.

i really have no idea with it. btw, the engine version of my project is UE5.5. it would be appreciated if you can help me with this issue, thx. :smiling_face:

:smiling_face_with_tear: ask for supporting

Hey there @DadaGung! Just to make sure I understand the issue correctly. When you change the culture, the text changes, but the localized images or other assets do not?