i created a umg which contains a image widget for test. The native culture of my project is en.
i select the source texture and create localized asset for zh. then i start a standalone game, switch culture to zh and reopen the level. the text changed as expected. but the asset is still loaded with culture en.
i checked the L10N dir. the asset of zh culture was created successfully.
i really have no idea with it. btw, the engine version of my project is UE5.5. it would be appreciated if you can help me with this issue, thx.