Since I am the type that cannot decide what I should be doing at any one time, I have around 30 different projects that I have created… for some reason. Anyways, in each of the projects, I find that I always use what seems like a standard set of “assets” including blueprints/code, textures, models, audio, etc…
Now, it’s easy enough to create a library of sorts with the… physical assets - textures, models, however, is there a way to import/export ue4 generated assets, such as blueprints, materials, sound queues, etc…?
I think this would also help alleviate some of the HDD space issues with having multiple files laying around that are exact duplicates of each other :\
If not, can there be?