I can’t migrate 10k FBX files without having a mess of thousands of objects lying around, where the materials have not the textures on it, because the importer of unreal is to dump for it.
Example: Drop 10k assets in hundrets of folders into unity! What you get is a mess of detached objects, materials and unassigned textures all lying around - somehow! O_O
OR…
I combine them, and then have lesser files, with empty materials and unassigned textures lying around too, where the meshes are much lesser transformable now! It’s fix. WOW! what a better solution!
Unreal - it has NOW lumen! It has everything… but it’s too dump to manage files!
We have 2022!