I’m curious to know if there’s an other way to assign meshes to a socket. I’ve found the following explanations:
- How to attach a mesh to a socket with Blueprints? - UE4 AnswerHub
They seem to agree on attaching the meshes in the event graph of the character.
I wondered if there was another way (shortcut?) or if it’s an acceptable practice to have one of these blueprint groups per attachment?
In my case, the character begins with the default armor. It’s made of 12 pieces (boot, shin, tigh, etc.). That would mean repeating 12 times the process - which raises the question for a “pro” shortcut.