Hello, i’m having problem with asset referencing and chunking. Currently i have Chunk1 that contains stuff it shouldn’t have. For example in the screen you can see that BP_CorridorBricWall1 is inside chunk1 because it gets referenced by MainLagoon which gets referenced by MainLagoon2 . Problem is that in MainLagoon2 there are no references to MainLagoon. Also, the reference node says “Manager” under it, and not “Level” or “World” like i thought it would say. What is this “Manager” right there? How do i make sure that MainLagoon and everything that it references does not get put into chunk1?
this is how i set up my asset manager in case it is relevant ( i guess it is )
And when i package my game, i explicitly select only MainLagoon2, not MainLagoon