Assertion failed?

I recently did a factory reset and ever since then any game I try to play will crash giving me this assertion failed error. Sometimes it’s as soon as game starts and sometimes I might play for couple hours before it crashes. I have tried everything I could find as far as fixes but I’m still crashing. Someone please help!!

Version: 163716, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes

Assertion failed: Result + NumToAdd <= MaxElements [File:D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h] [Line: 534] Maximum number of UObjects (2162688) exceeded, make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:100]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:450]
FactoryGame_CoreUObject_Win64_Shipping!DispatchCheckVerify >() [d:\ws\sb-lowprio\ue4\engine\source\runtime\core\public\misc\assertionmacros.h:162]
FactoryGame_CoreUObject_Win64_Shipping!FChunkedFixedUObjectArray::AddRange() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\public\uobject\uobjectarray.h:534]
FactoryGame_CoreUObject_Win64_Shipping!FUObjectArray::AllocateUObjectIndex() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:237]
FactoryGame_CoreUObject_Win64_Shipping!UObjectBase::AddObject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:189]
FactoryGame_CoreUObject_Win64_Shipping!StaticAllocateObject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2455]
FactoryGame_CoreUObject_Win64_Shipping!StaticConstructObject_Internal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3166]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::GetInstancedSubobject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:221]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::InstancePropertyValue() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:294]
FactoryGame_CoreUObject_Win64_Shipping!FObjectPropertyBase::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:52]
FactoryGame_CoreUObject_Win64_Shipping!FArrayProperty::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:663]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::InstanceSubobjectTemplates() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2136]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2914]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::PostConstructInit() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2795]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::~FObjectInitializer() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2654]
FactoryGame_CoreUObject_Win64_Shipping!StaticConstructObject_Internal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3183]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::GetInstancedSubobject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:221]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::InstancePropertyValue() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:294]
FactoryGame_CoreUObject_Win64_Shipping!FObjectPropertyBase::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:52]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::InstanceSubobjectTemplates() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2136]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2914]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::PostConstructInit() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2795]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::~FObjectInitializer() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2654]
FactoryGame_CoreUObject_Win64_Shipping!StaticConstructObject_Internal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3183]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::GetInstancedSubobject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:221]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::GetInstancedSubobject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:192]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInstancingGraph::InstancePropertyValue() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\corenative.cpp:294]
FactoryGame_CoreUObject_Win64_Shipping!FObjectPropertyBase::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:52]
FactoryGame_CoreUObject_Win64_Shipping!UStruct::InstanceSubobjectTemplates() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2136]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::InstanceSubobjects() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2914]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::PostConstructInit() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2795]
FactoryGame_CoreUObject_Win64_Shipping!FObjectInitializer::~FObjectInitializer() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2654]
FactoryGame_CoreUObject_Win64_Shipping!StaticConstructObject_Internal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3183]
FactoryGame_UMG_Win64_Shipping!NewObject() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1210]
FactoryGame_UMG_Win64_Shipping!UUserWidget::CreateInstanceInternal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\userwidget.cpp:2195]
FactoryGame_UMG_Win64_Shipping!UUserWidget::CreateWidgetInstance() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\userwidget.cpp:2120]
FactoryGame_UMG_Win64_Shipping!UWidgetBlueprintLibrary::Create() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\widgetblueprintlibrary.cpp:46]
FactoryGame_UMG_Win64_Shipping!UWidgetBlueprintLibrary::execCreate() [d:\ws\sb-lowprio\ue4\engine\intermediate\build\win64\factorygame\inc\umg\widgetblueprintlibrary.gen.cpp:573]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5543]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:929]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2796]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetObj() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2615]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2916]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2916]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2916]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2796]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2923]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1087]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5543]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916]
FactoryGame_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\userwidget.cpp:1465]
FactoryGame_FactoryGame_Win64_Shipping!UFGInteractWidget::NativeConstruct() [d:\ws\sb-lowprio\ue4\games\factorygame\source\factorygame\private\ui\fginteractwidget.cpp:32]
FactoryGame_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\components\widget.cpp:878]
FactoryGame_UMG_Win64_Shipping!UNamedSlot::OnSlotAdded() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\components\namedslot.cpp:63]
FactoryGame_UMG_Win64_Shipping!UPanelWidget::AddChild() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\components\panelwidget.cpp:144]
FactoryGame_UMG_Win64_Shipping!UPanelWidget::execAddChild() [d:\ws\sb-lowprio\ue4\engine\intermediate\build\win64\factorygame\inc\umg\panelwidget.gen.cpp:52]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5543]
FactoryGame_CoreUObject_Win64_Shipping!UObject::CallFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:929]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2796]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLetObj() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2615]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2916]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2916]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2796]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!ProcessScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
FactoryGame_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2923]
FactoryGame_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1087]
FactoryGame_CoreUObject_Win64_Shipping!UFunction::Invoke() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\class.cpp:5543]
FactoryGame_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [d:\ws\sb-lowprio\ue4\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1916]
FactoryGame_UMG_Win64_Shipping!UUserWidget::Tick() [d:\ws\sb-lowprio\ue4\engine\intermediate\build\win64\factorygame\inc\umg\userwidget.gen.cpp:1373]
FactoryGame_UMG_Win64_Shipping!UUserWidget::NativeTick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\userwidget.cpp:1488]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1225]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\layout\sconstraintcanvas.cpp:226]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_Slate_Win64_Shipping!SBox::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:293]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_Slate_Win64_Shipping!SScaleBox::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\layout\sscalebox.cpp:287]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_Slate_Win64_Shipping!SBox::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\layout\sbox.cpp:293]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_Slate_Win64_Shipping!SBorder::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\layout\sborder.cpp:120]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_UMG_Win64_Shipping!SObjectWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:125]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_Slate_Win64_Shipping!SConstraintCanvas::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\layout\sconstraintcanvas.cpp:226]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_Slate_Win64_Shipping!SViewport::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\widgets\sviewport.cpp:139]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SPanel::PaintArrangedChildren() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:31]
FactoryGame_SlateCore_Win64_Shipping!SPanel::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\spanel.cpp:12]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SOverlay::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:109]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SCompoundWidget::OnPaint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:35]
FactoryGame_SlateCore_Win64_Shipping!SWidget::Paint() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swidget.cpp:1329]
FactoryGame_SlateCore_Win64_Shipping!SWindow::PaintSlowPath() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swindow.cpp:2048]
FactoryGame_SlateCore_Win64_Shipping!FSlateInvalidationRoot::PaintInvalidationRoot() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\fastupdate\slateinvalidationroot.cpp:218]
FactoryGame_SlateCore_Win64_Shipping!SWindow::PaintWindow() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slatecore\private\widgets\swindow.cpp:2088]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::DrawWindowAndChildren() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1025]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::PrivateDrawWindows() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1244]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::TickApplication() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1499]
FactoryGame_Slate_Win64_Shipping!FSlateApplication::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1356]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:5010]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-lowprio\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll