when i tried to join my own server it said this because i tried to move my controller to the host level any idea how do i fix it
Assertion failed: !WorldDataLayers || WorldDataLayers == NewWorldDataLayers [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 2530]
UnrealEditor_Engine!ULevel::SetWorldDataLayers() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:2530]
UnrealEditor_Engine!UWorld::SetWorldDataLayers() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:5522]
UnrealEditor_Engine!AWorldDataLayers::PostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\DataLayer\WorldDataLayers.cpp:721]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
UnrealEditor_CoreUObject!UObject::PostLoadSubobjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1137]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1086]
UnrealEditor_CoreUObject!EndLoad() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1701]
UnrealEditor_CoreUObject!<lambda_c8710bcd35c9e247c18bb173ed0f9483>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1264]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1366]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UnrealEditor_CoreUObject!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UnrealEditor_Engine!FWorldPartitionActorDesc::Load() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionActorDesc.cpp:333]
UnrealEditor_Engine!FWorldPartitionReferenceImpl::IncRefCount() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:44]
UnrealEditor_Engine!UWorldPartition::Initialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:471]
UnrealEditor_Engine!UWorldPartitionSubsystem::PostInitialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionSubsystem.cpp:146]
UnrealEditor_Engine!UWorld::PostInitializeSubsystems() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:8507]
UnrealEditor_Engine!UWorld::InitWorld() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:1909]
UnrealEditor_UnrealEd!UEditorEngine::PostCreatePIEWorld() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2354]
UnrealEditor_Engine!UEngine::LoadMap() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14095]
UnrealEditor_Engine!UEngine::Browse() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13412]
UnrealEditor_Engine!UEngine::TickWorldTravel() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:13610]
UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1751]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll