Hi @LeMackou
I’m sorry… i’m not in linux… i just see the Engine Source Code and Shearched a little in Google.
But i’m sure the problem is related to Bindless
I think it could be:
-A option disable in the graphics cart driver
-Or in the Engine configuration.
-Or in Vulcan configuration itself
An other less probable option could be the linux kernel
I remember once i have to compile the linux kerner by hand (a lot of yeras ago)
I need it for games and edit music (i was needing a kerner multimedia with high frequency if i remember well).
Linux is like so… or it was!!
EDITED:
With Windows the problems with SM5 and SM6 are related with Direct X
SM5 → Better with direct X 11
SM6 → Better with direct X 12
Maybe there is something equivalent in linux?
just an idea!!