Assertion failed - VIUniformScaleGizmoHandle.cpp

UE4.26 crashes when I try to open one of the levels in a project. The level was working fine the previews day. Do I have any way to recuperate the work?

Assertion failed: UniformScaleMesh != nullptr [File:D:/Build/++UE4/Sync/Engine/Source/Editor/ViewportInteraction/Gizmo/VIUniformScaleGizmoHandle.cpp] [Line: 25]

UE4Editor_Core
UE4Editor_Core
UE4Editor_ViewportInteraction
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_ViewportInteraction
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Looks like the issue is also present in 4.25 and it happens when you add a Pivot Transform Gizmo to the level. It seems to work fine, but the next time you try to open the level the engine crashes, so you loose the level.

Hello,

We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Marinna