Assertion failed - VIUniformScaleGizmoHandle.cpp

UE4.26 crashes when I try to open one of the levels in a project. The level was working fine the previews day. Do I have any way to recuperate the work?

Assertion failed: UniformScaleMesh != nullptr [File:D:/Build/++UE4/Sync/Engine/Source/Editor/ViewportInteraction/Gizmo/VIUniformScaleGizmoHandle.cpp] [Line: 25]

UE4Editor_Core
UE4Editor_Core
UE4Editor_ViewportInteraction
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_ViewportInteraction
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowserAssetDataSource
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Looks like the issue is also present in 4.25 and it happens when you add a Pivot Transform Gizmo to the level. It seems to work fine, but the next time you try to open the level the engine crashes, so you loose the level.

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Thanks