Hello! Error when play at standalone mode or packaged. PIE correct playing.
LoginId:1b5c72b44d885b56b943499238febdf6
EpicAccountId:e796dcdf922a484882f2ba7ccadd97d2
Assertion failed: UnscaledViewRect.Width() > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\SceneView.cpp] [Line: 824]
UnrealEditor_Renderer!SetupViewFamilyForSceneCapture() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:660]
UnrealEditor_Renderer!CreateSceneRendererForSceneCapture() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:794]
UnrealEditor_Renderer!FScene::UpdateSceneCaptureContents() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:863]
UnrealEditor_Engine!USceneCaptureComponent::UpdateDeferredCaptures() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneCaptureComponent.cpp:502]
UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamilies() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4822]
UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamily() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4692]
UnrealEditor_Engine!UGameViewportClient::Draw() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1763]
UnrealEditor_Engine!FViewport::Draw() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1854]
UnrealEditor_Engine!UGameEngine::RedrawViewports() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:728]
UnrealEditor_Engine!UGameEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1892]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll