Assertion failed: UniformBufferRHI.GetReference()

Line 73335: D/UE4 (18175): Assertion failed: UniformBufferRHI.GetReference() [File:D:/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source\Runtime/RenderCore/Public/UniformBuffer.h] [Line: 78]
Line 73337: D/UE4 (18175): libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, …)
Line 73339: D/UE4 (18175): libUE4.so!void SetUniformBufferParameter<FRHIVertexShader*, FPrimitiveUniformShaderParameters, FRHICommandList>(FRHICommandList&, FRHIVertexShader*, TShaderUniformBufferParameter const&, TUniformBuffer const&)
Line 73341: D/UE4 (18175): libUE4.so!void FMeshMaterialShader::SetMesh<FRHIVertexShader*>(FRHICommandList&, FRHIVertexShader*, FVertexFactory const*, FSceneView const&, FPrimitiveSceneProxy const*, FMeshBatchElement const&, FMeshDrawingRenderState const&, unsigned int)
Line 73343: D/UE4 (18175): libUE4.so!TMobileBasePassDrawingPolicy<FUniformLightMapPolicy, 0>::SetMeshRenderState(FRHICommandList&, FViewInfo const&, FPrimitiveSceneProxy const*, FMeshBatch const&, int, bool, FMeshDrawingRenderState const&, TMobileBasePassDrawingPolicy<FUniformLightMapPolicy, 0>::ElementDataType const&, FMeshDrawingPolicy::ContextDataType) const
Line 73345: D/UE4 (18175): libUE4.so!int TStaticMeshDrawList<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy, 0> >::DrawElement<(InstancedStereoPolicy)1>(FRHICommandList&, FViewInfo const&, FMeshDrawingPolicy::ContextDataType, TStaticMeshDrawList<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy, 0> >::FElement const&, unsigned long long, TStaticMeshDrawList<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy, 0> >::FDrawingPolicyLink*, bool&)
Line 73347: D/UE4 (18175): libUE4.so!TStaticMeshDrawList<TMobileBasePassDrawingPolicy<FUniformLightMapPolicy, 0> >::DrawVisibleFrontToBack(FRHICommandList&, FViewInfo const&, FMeshDrawingPolicy::ContextDataType, TBitArray const&, TArray<unsigned long long, SceneRenderingAllocator> const&, int)
Line 73349: D/UE4 (18175): libUE4.so!FMobileSceneRenderer::RenderMobileBasePass(FRHICommandListImmediate&)
Line 73351: D/UE4 (18175): libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&)
Line 73353: D/UE4 (18175): libUE4.soUnknown
Line 73355: D/UE4 (18175): libUE4.soUnknown
Line 73357: D/UE4 (18175): libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool)
Line 73359: D/UE4 (18175): libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int)
Line 73361: D/UE4 (18175): libUE4.so!RenderingThreadMain(FEvent*)
Line 73363: D/UE4 (18175): libUE4.so!FRenderingThread::Run()
Line 73365: D/UE4 (18175): libUE4.so!FRunnableThreadPThread::Run()
Line 73367: D/UE4 (18175): libUE4.so!FRunnableThreadPThread::_ThreadProc(void*)
Line 73369: D/UE4 (18175): libc.soUnknown
Line 73371: D/UE4 (18175): libc.soUnknown
Line 73373: D/UE4 (18175): [2017.02.03-06.52.16:072][-8095788]Assertion failed: Assertion failed: UniformBufferRHI.GetReference() [File:D:/Build/++UE4+Release-4.13+Compile/Sync/Engine/Source\Runtime/RenderCore/Public/UniformBuffer.h] [Line: 78]
Line 73405: I/art (18175): System.exit called, status: 0
Line 73407: I/AndroidRuntime(18175): VM exiting with result code 0, cleanup skipped.