Just in case someone else finds this, there’s a bigger discussion about this issue in another thread:
I have the exact same problem in 5.5.1 and sadly no solution.
EPIC have seemingly tracked down what this issue is about, and will push out a patch with 5.5.3. The issue is fixed at source since today apparently: Unreal Engine Issues and Bug Tracker (UE-234045)
Until the patch is out, building from source may be an option (if only I knew how to do that).