Hoping someone can provide insight. This issue crashes Unreal 5.5 unexpectedly and immediately when using Sequencer.
This happens frequently enough that I need to save between each mouse click.
I have reformatted my PC in the attempt to solve. Also, tried on a laptop running RTX3080 and Virtual Machine using nVidia A40.
Here’s the report:
LoginId:8c7d073446678fbb723e5284db8b52c1
EpicAccountId:b9d9fa47fa8e4bd88a1736b51a2a18fc
Assertion failed: UniformBuffer [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHIContext.cpp] [Line: 58]
Attemped to assign a null uniform buffer to the global uniform buffer bindings.
UnrealEditor_RHI
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
I have submitted the bug request to Epic, no response yet.
I have about 80 hours worth of work in UE5.5 but am considering the possibility of recreating that work in 5.4 where I believe the issue does not exist.
Trying to get exposure to this, as I am not the only one experiencing the issue, and it is debilitating enough to completely stop progress.
Nothing fancy in sequencer. Just simple camera moves and curve editing, material attributes, etc. Engine scalability SEEMS to make the issue less frequent but not immune.
Is there some virtualization that can be removed from the engine that would keep it stable? I don’t know enough about the issue to begin troubleshooting.