Assertion Failed UE5 Crash

Hello to everyone.

So my game structure is, you have like a Welcome screen where you set a name for your character (This is stored in an Empty Level with all widgets on it). When you set your name and click login, i use the Open level by name node to travel to my main game level.

In standalone everything works perfect, but when i try to test replication even as Listen server or client, 1 user (even if he is from the server side or the client side) can log in and open the map normally and when the second one clicks the login button the UE5 crash…Being struggling for time with this…Need your help

PS. The error is:
assertion failed: PIEInstanceID != INDEX_NONE [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LazyObjectPtr.cpp] [Line: 22]

Exact same error message. :sob: Except I’m trying to render out an image sequence using movie render queue. Did you ever solve this?