Hi There, I had a variable of type Array of Transforms and tried to update it to an Array of Actors. Unreal opened it little window of links to show me where things had been updated. I fixed a couple of them then compiled out of habit and it hard crashed the editor. After that, I have been unable to access either the map or the blueprints involved.
The crash gives a reporting page with the error: Assertion failed: Tag.Size == Loaded [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp]
I found a similar error as a fixed bug Here: https://issues.unrealengine.com/issue/UE-94970 that referenced 4.26 (the version I was working in) so I tried updating to 4.27 (that was a huge headache as well and had a bunch of weird permissions bugs)
(here is the link to the forum post if you are interested link
After loading up .27 with the copy of the project, I had the same original error /crash (Tag.Size == Loaded ). After that happened I can no longer open up .27 at all and am getting this error:
LS-0013: Game is unable to launch
People have accepted answers on the forums to delete all my blueprints that are relevant and start again, I don’t really consider that a solution however. Here are all the other forum links (none of which are resolved)
link 1
link2
link 3
link4
Hoping someone from Unreal can chime in as deleting my whole project and starting over is not really a solution.
Thanks in advance.