What could possibly go wrong? Not using source code. Cross posting from Answers, since post is not showing up there on the stream. https://answers.unrealengine.com/que…rtisvalid.html
Crash Report
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x1e2ff000
EPICA_Win64_DebugGame!TArray<unsigned int,TAlignedHeapAllocator<0> >::BulkSerialize()
EPICA_Win64_DebugGame!FRawStaticIndexBuffer16or32<unsigned int>::Serialize()
EPICA_Win64_DebugGame!FMultiSizeIndexContainer::Serialize()
EPICA_Win64_DebugGame!FSkeletalMeshLODRenderData::SerializeStreamedData()
EPICA_Win64_DebugGame!FSkeletalMeshStreamIn_IO::SerializeLODData()
EPICA_Win64_DebugGame!<lambda_3fb489b832b0a1dc9ff74a89f7ff1336>::operator()()
EPICA_Win64_DebugGame!TRenderAssetUpdate<FSkelMeshUpdateContext>::TickInternal()
EPICA_Win64_DebugGame!FAutoDeleteAsyncTask<FRenderAssetUpdate::FMipUpdateTask>::DoWork()
EPICA_Win64_DebugGame!FQueuedThread::Run()
EPICA_Win64_DebugGame!FRunnableThreadWin::Run()
VS
Exception thrown at 0x00007FFE945C12DE (vcruntime140.dll) in EPICA-Win64-DebugGame.exe: 0xC0000005: Access violation reading location 0x000001C41E2FF000.
--- d:\agent\_work\1\s\src\vctools\crt\vcruntime\src\string\amd64\memcpy.asm ---
00007FFE945C12D0 push rdi
00007FFE945C12D1 push rsi
00007FFE945C12D2 mov rax,r11
00007FFE945C12D5 mov rdi,rcx
00007FFE945C12D8 mov rcx,r8
00007FFE945C12DB mov rsi,r10
00007FFE945C12DE rep movs byte ptr [rdi],byte ptr [rsi]
00007FFE945C12E0 pop rsi
00007FFE945C12E1 pop rdi
00007FFE945C12E2 ret
--- No source file -------------------------------------------------------------
00007FFE945C12E3 int 3
00007FFE945C12E4 int 3
00007FFE945C12E5 int 3
00007FFE945C12E6 int 3
00007FFE945C12E7 int 3
00007FFE945C12E8 int 3
00007FFE945C12E9 nop dword ptr [rax]
--- d:\agent\_work\1\s\src\vctools\crt\vcruntime\src\string\amd64\memcpy.asm ---
LOG
[2020.05.07-16.49.29:284][899]LogUObjectHash: Compacting FUObjectHashTables data took 5.07ms
[2020.05.07-16.49.30:168][366]LogThreadingWindows: Error: Runnable thread PoolThread 10 crashed.
[2020.05.07-16.49.30:168][366]LogWindows: Error: === Critical error: ===
[2020.05.07-16.49.30:168][366]LogWindows: Error:
[2020.05.07-16.49.30:168][366]LogWindows: Error: Assertion failed: Start.IsValid() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData.cpp] [Line: 1624]
[2020.05.07-16.49.30:168][366]LogWindows: Error:
[2020.05.07-16.49.30:168][366]LogWindows: Error:
[2020.05.07-16.49.30:168][366]LogWindows: Error:
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ffeac5ba799 KERNELBASE.dll!UnknownFunction ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64b1f8406 EPICA-Win64-DebugGame.exe!ReportAssert() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64b1fbd08 EPICA-Win64-DebugGame.exe!FWindowsErrorOutputDevice::Serialize() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64afd393d EPICA-Win64-DebugGame.exe!FOutputDevice::LogfImpl() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64af64147 EPICA-Win64-DebugGame.exe!FDebug::AssertFailed() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64af66600 EPICA-Win64-DebugGame.exe!FDebug::CheckVerifyFailedImpl() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64b2c8d9d EPICA-Win64-DebugGame.exe!FUntypedBulkData::CreateStreamingRequestForRange() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64df652dc EPICA-Win64-DebugGame.exe!FSkeletalMeshStreamIn_IO::SetIORequest() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64df2ffd6 EPICA-Win64-DebugGame.exe!<lambda_3fb489b832b0a1dc9ff74a89f7ff1336>::operator()() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64df6c4f9 EPICA-Win64-DebugGame.exe!TRenderAssetUpdate<FSkelMeshUpdateContext>::TickInternal() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64df41901 EPICA-Win64-DebugGame.exe!FAutoDeleteAsyncTask<FRenderAssetUpdate::FMipUpdateTask>::DoWork() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64aec880c EPICA-Win64-DebugGame.exe!FQueuedThread::Run() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64b20111f EPICA-Win64-DebugGame.exe!FRunnableThreadWin::Run() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ff64b200e14 EPICA-Win64-DebugGame.exe!FRunnableThreadWin::GuardedRun() ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ffeae907bd4 KERNEL32.DLL!UnknownFunction ]
[2020.05.07-16.49.30:168][366]LogWindows: Error: [Callstack] 0x00007ffeaecece51 ntdll.dll!UnknownFunction ]
[2020.05.07-16.49.30:168][366]LogWindows: Error:
[2020.05.07-16.49.30:168][366]LogWindows: Error: Crash in runnable thread PoolThread 10
[2020.05.07-16.49.30:285][427]LogExit: Executing StaticShutdownAfterError