Issue with pixel streaming, After building my package, it works on a local machine, but when putting on a server, it references a location that doesn’t exist. As it’s not visible when searching for it in visual studio, I am assuming this reference is bundled into the binary files.
Any advice on how to change the reference to something that exists?
Cheers
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It looks like your problem is related to the bug listed here: Unreal Engine Issues and Bug Tracker (UE-86150)
From the developer notes:
You can install/upgrade the NVIDIA driver using the guide at Install NVIDIA drivers on Windows instances - Amazon Elastic Compute Cloud or build a new instance using the ami “Microsoft Windows Server 2016 with NVIDIA GRID Driver” by Amazon Web Services