Issue with pixel streaming, After building my package, it works on a local machine, but when putting on a server, it references a location that doesn’t exist. As it’s not visible when searching for it in visual studio, I am assuming this reference is bundled into the binary files.
Any advice on how to change the reference to something that exists?
Cheers
It looks like your problem is related to the bug listed here: Unreal Engine Issues and Bug Tracker (UE-86150)
From the developer notes:
You can install/upgrade the NVIDIA driver using the guide at Install NVIDIA drivers on Windows instances - Amazon Elastic Compute Cloud or build a new instance using the ami “Microsoft Windows Server 2016 with NVIDIA GRID Driver” by Amazon Web Services