I tried literally everything but I can not update my projects version to new versions. 5.4.4 not worked, 5.5.0 still not working. And its always the same error:
Assertion failed: ReaderPos + Num <= ReaderSize
Maybe I just need to deactivete or delete code that gives me “Assertion failed: ReaderPos + Num <= ReaderSize” code huh? Because really nothing wrong with my project. I solve every fricking error and warning and in 5.3.1 everything works just fine.
How can I disable plugins from files? Sometimes it crashes immidieatly and I cant do anything.
Also, when I delete defaultengine.ini, project opens up for a few seconds. I dont know why but probably default map loads game content and that leads to crash and when default engine renewed it opens a default map and it can survive for a few seconds.
But why, why my content leads to crash? I already solve all errors.
Okay, I disabled plugins but it still crashes. It is stable in editor but when I try to open any blueprint, it tries to load it and after that crashes. Logs are still same, but maybe it was just a missing dll error?
Is that DLL files important?
Log file open, 11/21/24 13:22:36
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=11308)
LogWindows: Warning: Failed to set completion port for job object “UE.ShaderCompileWorker.JobGroup”: Parametre hatalı.
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: UntitledAutomationGame