Hi,
recieve this error message when packaging my project.
An “Assertion failed” error while packaging your project can occur when the engine encounters an unexpected condition that it cannot handle. This error message is typically followed by a callstack, which can help you understand where the problem is occurring in your code.
Here are a few things you can try to troubleshoot this issue:
- Check the call-stack in the error message to see if it points to a specific file or function in your code. This can give you an idea of where the problem is occurring.
- Make sure that your code is not trying to access a null pointer or an uninitialized variable. These are common causes of assertion failures.
- Check the Output Log for any error messages or warnings that might indicate the cause of the problem.
- Make sure that you are using the correct version of the engine and that all of the necessary dependencies are installed and up-to-date.
- Check the packaging settings, to make sure that you have included all necessary assets and plugins in the build.
- Make sure that you have followed the best practices and guidelines for packaging a project with Unreal Engine.
- Check the project’s source code and make sure that you don’t have any malformed data or other critical issues that might be causing the problem.
It’s important to note that the exact cause of an assertion failure can vary depending on the specific problem and the configuration of your project.
In your case you seem to have issues with AsyncLoading. Try to disable it and see if that allows you to package your project!
Hey, I have almost the same problem. The game crashes on my Android phone with a critical error: Assertion failed: !bWAsCanceled.
Did you manage to fix your problem?
Hey, I have almost the same problem. The game crashes on my Android phone with a critical error: Assertion failed: !bWAsCanceled.
Did you manage to fix your problem?