I seem to be only person at my company to be getting this crash. Any idea of what is causing it?
Assertion failed: !bGenerateNonMirroredCollision || CookedDataReader.ConvexMeshes.Num() == 0 || CookedDataReader.ConvexMeshes.Num() == AggGeom.ConvexElems.Num() [File:C:\gamedev\Hades\UE4\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp] [Line: 120]
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xe2be57e6 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xe2a84525 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Core.dll]
UBodySetup::CreatePhysicsMeshes() 0xd8252d3f + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:121] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UBodySetup::PostLoad() 0xd82727d4 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:744] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xe370cb5a + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:592] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
FAsyncPackage::PostLoadObjects() 0xe36be627 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:730] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
FAsyncPackage::Tick() 0xe36dd350 + 8 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:250] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ProcessAsyncLoading() 0xe36c0e8f + 24 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:987] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
FlushAsyncLoading() 0xe369c6b1 + 17 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:921] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULevelStreaming::RequestLevel() 0xd796dfad + 14 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\engine\private\levelstreaming.cpp:458] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateLevelStreamingInner() 0xd7de4e9a + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\engine\private\world.cpp:2273] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::UpdateLevelStreaming() 0xd7de49f1 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\engine\private\world.cpp:2362] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UWorld::FlushLevelStreaming() 0xd7db7a2a + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\runtime\engine\private\world.cpp:2411] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UEditorEngine::Map_Load() 0xdb06eee3 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\editor\unrealed\private\editorserver.cpp:2238] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::HandleMapCommand() 0xdb060dcd + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\editor\unrealed\private\editorserver.cpp:5572] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Exec() 0xdb04c751 + 21 bytes [File=c:\gamedev\hades\ue4\engine\source\editor\unrealed\private\editorserver.cpp:5053] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Exec() 0xdb36c7e0 + 17 bytes [File=c:\gamedev\hades\ue4\engine\source\editor\unrealed\private\unrealedsrv.cpp:704] [in C:\gamedev\Hades\UE4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorFileUtils::LoadMap() 0xdb0d0bf4 + 0 bytes [File=c:\gamedev\hades\ue4\engine\source\editor\unrealed\private\filehelpers.cpp:1753] [in C:\gamedev\Hades\UE4\Engine\Binarie