Hello I get this error:
LoginId:cee055dc4576298d0220d987cadffb96
EpicAccountId:99ce811b69a84e5e89473d80ee2c129d
Assertion failed: NumBytes == Strings.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp] [Line: 3336]
UE4Editor_Core!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UE4Editor_Core!LoadSeparatedNameBatchInShardOrder() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3336]
UE4Editor_Core!FNameBatchLoader::Load() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3472]
UE4Editor_Core!LoadNameBatch() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp:3481]
UE4Editor_AssetRegistry!FAssetRegistryReader::FAssetRegistryReader() [D:\Build++UE4\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistryArchive.cpp:140]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [D:\Build++UE4\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetDataGatherer.cpp:524]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Its showing only when I try to run exactly one ue4 project.