Can someone please tell me how to solve this problem. Im not a coder but I did try to Generate Visual Studio project files, but was informed there was no source code therefore could not try the suggested solution below - which I am not clear on. The rest of the fault is…
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp]
[Line: 416] Attempted to load module ‘TakeRecorder’ that was already unloaded at shutdown. FModuleManager::LoadModule() was called to load a module that was previously loaded, and was unloaded at shutdown time.
If this assert goes off, your trying to load a module during the shutdown phase that was already cleaned up.
The easiest way to fix this is to change your code to query for an already-loaded module instead of trying to load it directly.
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_ConcertTakeRecorder
UE4Editor_ConcertTakeRecorder
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll