I’m running UE 5.0.0 (Preview 2) on Windows 10. The editor crashes when trying to open my World Partition level.
The issue happens after I close Unreal and try to reopen. It will continue to crash with the same error until I restart my computer. After restarting, it will work properly until I have to close and reopen again.
Any suggestions on how to fix this?
Here’s the traceback from the crash window:
LoginId: ***
EpicAccountId: ***
Assertion failed: MacAddress.Num() == 6 [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp] [Line: 292]
UnrealEditor_Engine!FActorSpawnUtils::MakeUniqueActorName() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:340]
UnrealEditor_Engine!UWorld::SpawnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:564]
UnrealEditor_Engine!UWorld::SpawnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:438]
UnrealEditor_Engine!UChildActorComponent::CreateChildActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ChildActorComponent.cpp:671]
UnrealEditor_Engine!UActorComponent::ExecuteRegisterEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1628]
UnrealEditor_Engine!UActorComponent::RegisterComponentWithWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1283]
UnrealEditor_Engine!USimpleConstructionScript::RegisterInstancedComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\SimpleConstructionScript.cpp:634]
UnrealEditor_Engine!USCS_Node::ExecuteNodeOnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\SCS_Node.cpp:163]
UnrealEditor_Engine!USCS_Node::ExecuteNodeOnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\SCS_Node.cpp:202]
UnrealEditor_Engine!USimpleConstructionScript::ExecuteScriptOnActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\SimpleConstructionScript.cpp:643]
UnrealEditor_Engine!AActor::ExecuteConstruction() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:780]
UnrealEditor_Engine!AActor::RerunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:535]
UnrealEditor_Engine!ULevel::IncrementalRunConstructionScripts() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1518]
UnrealEditor_Engine!ULevel::IncrementalUpdateComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1396]
UnrealEditor_Engine!UWorld::UpdateWorldComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:2268]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2802]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6232]
UnrealEditor_UnrealEd!UEditorEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5722]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:659]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2761]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4336]
UnrealEditor_UnrealEd!FUnrealEdMisc::OnInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:359]
UnrealEditor_UnrealEd!EditorInit() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:134]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:159]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Thanks