Assertion failed: IsValidCoords(InCoords) (UE5-01)

Carried out the transfer of the project from 4.27 to 5.0.1.

Everything worked stably. But after a while (I couldn’t figure out why exactly) I encounter an accident when trying to enter the world or perform a simulation.

Logs:

Assertion failed: IsValidCoords(InCoords) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\RuntimeSpatialHash\RuntimeSpatialHashGridHelper.h] [Line: 344]

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
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UnrealEditor_Engine
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UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Solved the problem. It turns out that my drawing range settings have flown to “0”. And it did not allow the game to start.

1 Like

I’m have the same problem, How do i solve it? i just started learning unreal engine in oct this year, so i dont know how to fix this…