Carried out the transfer of the project from 4.27 to 5.0.1.
Everything worked stably. But after a while (I couldn’t figure out why exactly) I encounter an accident when trying to enter the world or perform a simulation.
Logs:
Assertion failed: IsValidCoords(InCoords) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\RuntimeSpatialHash\RuntimeSpatialHashGridHelper.h] [Line: 344]
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll