Assertion Failed: IsInGameThread IsInGarbageCollectorThread UObjectArray

Packing for Windows 64 went successful, but upon execute of game.exe the following error ‘Assertion failed: IsInGameThread() || IsInGarbageCollectorThread()’ popup is displayed.

From the log:

LogHMD: Failed to initialize OpenVR with code 110
LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.

Call Stack:

[2019.12.20-16.53.18:867][  0]LogWindows: Error: === Critical error: ===
[2019.12.20-16.53.18:867][  0]LogWindows: Error: 
[2019.12.20-16.53.18:867][  0]LogWindows: Error: Assertion failed: IsInGameThread() || IsInGarbageCollectorThread() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectArray.cpp] [Line: 200] 
[2019.12.20-16.53.18:867][  0]LogWindows: Error: 
[2019.12.20-16.53.18:867][  0]LogWindows: Error: 
[2019.12.20-16.53.18:867][  0]LogWindows: Error: 
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007fffdb7ca839 KERNELBASE.dll!UnknownFunction []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f68c4757 EPICA-Win64-DebugGame.exe!ReportAssert() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f68c703c EPICA-Win64-DebugGame.exe!FWindowsErrorOutputDevice::Serialize() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f66deb7a EPICA-Win64-DebugGame.exe!FOutputDevice::LogfImpl() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6639ce7 EPICA-Win64-DebugGame.exe!FDebug::AssertFailed() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f663a3f0 EPICA-Win64-DebugGame.exe!FDebug::CheckVerifyFailedImpl() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6ba70ff EPICA-Win64-DebugGame.exe!FUObjectArray::FreeUObjectIndex() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f82030af EPICA-Win64-DebugGame.exe!UMovieSceneBuiltInEasingFunction::`scalar deleting destructor'() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6bd12d5 EPICA-Win64-DebugGame.exe!StaticAllocateObject() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6bd2a71 EPICA-Win64-DebugGame.exe!StaticConstructObject_Internal() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f3ef1bad EPICA-Win64-DebugGame.exe!NewObject<UMovieSceneBuiltInEasingFunction>() [d:\projects\unreal_engines\ue_4.23\engine\source\runtime\coreuobject\public\uobject\uobjectglobals.h:1252]
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f5781aca EPICA-Win64-DebugGame.exe!UWB_NewsSlot01_C__pf1340461651::__CustomDynamicClassInitialization() [d:\loe\epica\intermediate\plugins\nativizedassets\windows\game\source\nativizedassets\private\wb_newsslot01__pf1340461651.cpp:895]
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f5767f6b EPICA-Win64-DebugGame.exe!UWB_NewsSlot01_C__pf1340461651::UWB_NewsSlot01_C__pf1340461651() [d:\loe\epica\intermediate\plugins\nativizedassets\windows\game\source\nativizedassets\private\wb_newsslot01__pf1340461651.cpp:455]
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f5c5e007 EPICA-Win64-DebugGame.exe!InternalConstructor<UWB_NewsSlot01_C__pf1340461651>() [d:\projects\unreal_engines\ue_4.23\engine\source\runtime\coreuobject\public\uobject\class.h:2908]
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f69b479a EPICA-Win64-DebugGame.exe!UClass::CreateDefaultObject() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6950227 EPICA-Win64-DebugGame.exe!FAsyncPackage::EventDrivenCreateExport() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6979d15 EPICA-Win64-DebugGame.exe!FAsyncPackage::ProcessImportsAndExports_Event() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f69323e2 EPICA-Win64-DebugGame.exe!<lambda_e32cbe457cdc707215184650c9a2ec42>::operator()() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6977f3d EPICA-Win64-DebugGame.exe!FAsyncLoadingThread::ProcessAsyncLoading() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f6996439 EPICA-Win64-DebugGame.exe!FAsyncLoadingThread::TickAsyncThread() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f698d4a8 EPICA-Win64-DebugGame.exe!FAsyncLoadingThread::Run() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f68e4e0f EPICA-Win64-DebugGame.exe!FRunnableThreadWin::Run() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007ff6f68dad71 EPICA-Win64-DebugGame.exe!FRunnableThreadWin::GuardedRun() []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007fffde047bd4 KERNEL32.DLL!UnknownFunction []
[2019.12.20-16.53.18:867][  0]LogWindows: Error: [Callstack] 0x00007fffde3aced1 ntdll.dll!UnknownFunction []

VS2017 reports this several times:

Cannot find or open the PDB file.

Going to check the NewsSlot widget related blueprints next.

UPDATE
After removal of the NewsSlot widget there remain a few Cycle Nodes Error, crashing with:

294275-assertionfailed-error-423-b.jpg

294255-assertionfailed-error-423.jpg

Since I was able to fix the initial error I close this topic. The error in question and follow-up errors are isolated via packaging the project for GameDebug, and following this guide, usually puts out affected blueprints. A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums