I migrated my project from UE4.27 to UE5.3.1, but now it crashes when I package it for Windows and play it from Steam.
For some reason, it launches fine on my development PC, but on other PCs I get fatal errors.
Assertion failed: Info.GlobalIdentifier ! = FGuid() [File:F:\UnrealEngine-5-3-1\EngineSource\Runtime\Core\Private\Misc\DataDrivenPlatformInfoRegistry.cpp] [Line: 323]
Platform Windows didn’t have a valid GlobalIdentifier set in DataDrivenPlatformInfo.ini
The error message says that there is no GlobalIdentifier in DataDrivenPlatformInfo.ini, but looking at the file, there is a GlobalIdentifier.
Has anyone else experienced this phenomenon?