I am writing here because I can’t find any light about this anywhere.
In tree computers (both with windows 10, Intel HD graphics 620 or 630), when they try to execute ANY compiled executable in 32bits appears the following error. but it works when i compiled it on 64bits.
Those projects works fine if I compile them whit Unreal 4.22 or older. But my current project is 4.24 and I cant open ir in 4.22 to compile and package it in 32 bit.
I even try an empty project with the default settings, I try with 4.23, 4.24 and 4.25, but appears the same error every time. 4.22 works fine
With Geforce graphics card it works just fine. I have a geforce 1060. Tested in 1050 too and works normaly. The problem is with the Intel HD.
Tested to to reinstall the engine many times, reinstall visual studio, swith from 2017 to 2019. Anything helps.
And I compiled for windows 32bit and tested in IntelHD graphics before ans works. Don’t know what is going on and I need to work on thos computer configurations
[2020.07.25-02.57.53:822][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.07.25-02.57.53:822][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.25-02.57.53:822][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.25-02.57.53:822][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.25-02.57.53:864][ 0]LogD3D11RHI: 0. ‘Intel(R) UHD Graphics 630’ (Feature Level 11_0)
[2020.07.25-02.57.53:864][ 0]LogD3D11RHI: 128/0/3967 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2020.07.25-02.57.53:867][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2020.07.25-02.57.53:867][ 0]LogD3D11RHI: 0/0/4095 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.25-02.57.53:867][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.25-02.57.53:875][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.25-02.57.53:875][ 0]LogD3D11RHI: GPU DeviceId: 0x3e9b (for the marketing name, search the web for “GPU Device Id”)
[2020.07.25-02.57.53:875][ 0]LogWindows: EnumDisplayDevices:
[2020.07.25-02.57.53:875][ 0]LogWindows: 0. ‘Intel(R) UHD Graphics 630’ (P:1 D:1)
[2020.07.25-02.57.53:875][ 0]LogWindows: 1. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2020.07.25-02.57.53:876][ 0]LogWindows: 2. ‘Intel(R) UHD Graphics 630’ (P:0 D:0)
[2020.07.25-02.57.53:876][ 0]LogWindows: DebugString: FoundDriverCount:3
[2020.07.25-02.57.53:876][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics 630
[2020.07.25-02.57.53:876][ 0]LogD3D11RHI: Driver Version: 27.20.100.7990 (internal:27.20.100.7990, unified:27.20.100.7990)
[2020.07.25-02.57.53:876][ 0]LogD3D11RHI: Driver Date: 6-5-2020
[2020.07.25-02.57.53:876][ 0]LogRHI: Texture pool is 716 MB (70% of 1024 MB)
[2020.07.25-02.57.53:916][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
Steps to reproduce:
Create an empty project in Unreal 4.23, 4.24 or 4.25.
Save the level
Compile from: File → Package project → windows → 32bit
Execute the project.exe in a PC with IntelHD graphics (Tested on 620 ans 630 in 3 different PCS) If it has more than one, please disable the other video card from windows, it has to be executed on with Intel HD Graphics**