Hi guys,
We are experiencing a problem after packaging a project on a Mac OS X. The packaging reports no errors , however the .exe doesn’t work.
Also gotta mention that on windows it works just fine. ( packaged from windows)
Here is the error we found :
Last login: Wed Jul 22 12:00:45 on ttys000 lees-iMac:~ lee$ /Users/lee/Desktop/Tobacco\ RD\ Mac/MacNoEditor/Tobacoo.app/Contents/MacOS/Tobacoo ; exit; Assertion failed: HasFoundDataDirectory [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.8/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 117] ICU data directory was not discovered: …/…/…/Tobacoo/Content/Internationalization …/…/…/Engine/Content/Internationalization logout
[Process completed
After reading Unreal Tournament Forum Downtime, we tried changing the parent directory but still have the same issue ( that lee$ is still there):
Last login: Thu Jul 23 14:47:53 on ttys000
lees-iMac:~ lee$ /Volumes/Production/tobMac/MacNoEditor/Tobacoo.app/Contents/MacOS/Tobacoo ; exit;
Assertion failed: HasFoundDataDirectory [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.8/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 117]
ICU data directory was not discovered:
…/…/…/Tobacoo/Content/Internationalization
…/…/…/Engine/Content/Internationalization
logout
[Process completed]
Also posted this on answerhub : https://answers.unrealengine.com/questions/261879/opening-packaged-project-on-mac-assertion-failed-h.html , but we are running out of time so hoping someone here knows the solution.
Thanks in advance!