Assertion failed: HasFoundDataDirectory ( Mac issue)

Hi guys,

We are experiencing a problem after packaging a project on a Mac OS X. The packaging reports no errors , however the .exe doesn’t work.

Also gotta mention that on windows it works just fine. ( packaged from windows)

Here is the error we found :

Last login: Wed Jul 22 12:00:45 on ttys000 lees-iMac:~ lee$ /Users/lee/Desktop/Tobacco\ RD\ Mac/MacNoEditor/Tobacoo.app/Contents/MacOS/Tobacoo ; exit; Assertion failed: HasFoundDataDirectory [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.8/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 117] ICU data directory was not discovered: …/…/…/Tobacoo/Content/Internationalization …/…/…/Engine/Content/Internationalization logout

[Process completed

After reading Unreal Tournament Forum Downtime, we tried changing the parent directory but still have the same issue ( that lee$ is still there):

Last login: Thu Jul 23 14:47:53 on ttys000
lees-iMac:~ lee$ /Volumes/Production/tobMac/MacNoEditor/Tobacoo.app/Contents/MacOS/Tobacoo ; exit;
Assertion failed: HasFoundDataDirectory [File:/Users/build/BuildFarm/build_++depot+UE4-Releases+4.8/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 117]
ICU data directory was not discovered:
…/…/…/Tobacoo/Content/Internationalization
…/…/…/Engine/Content/Internationalization
logout

[Process completed]

Also posted this on answerhub : https://answers.unrealengine.com/questions/261879/opening-packaged-project-on-mac-assertion-failed-h.html , but we are running out of time so hoping someone here knows the solution.

Thanks in advance!

Ok, so we’ve tried on different Macs, same problem. What is even more important is that we tried packaging an Epic’s demo and still we have the same issue so it’s nothing relatated to our project.

Would really appreciate some help here.

Did you find a solution to this? I’m having the same problem.