Assertion Failed: GetSystemInstances

Hi Everyone,

My team was experimenting with the Niagara fluid system, and we have one implemented in a level. I’m receiving a crash when trying to run that level, which seems to also be unique to my client as my other team members are running it just fine. I’ve even tried removing the effect from the level and disabling the fluid plugin, but I still get the same crash. Any help I can get on this is very much appreciated!

Error

Crash.log (3.8 MB)

1 Like

Hello! I recently have been running into this issue as well and wanted to see if you found a solution?

I am using 5.1.1 and started to have this issue when attaching Niagara emitters to spawnable objects in sequencer. I am now unable to get into the sequence without it crashing and am unsure how to fix the issue.

好兄弟,请问后来解决了吗?是什么原因导致的??