I get this error when trying to open a project of mine. I don’t know what it means and what to do and I couldnt find the exact assertions failed type on google. I already deleted my saved and intermediate files but that didn’t work so I placed them back.
Whole error:
Assertion failed: CurrentPos + Count <= TotalSizeOrMaxInt64IfNotReady() [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 7719] Seeked past end of file …/…/…/…/…/…/Users/(User)/Documents/Unreal Projects/OpenShooter/Content/ThirdPersonBP/Blueprints/OpenShooter_1_.uasset (153409031 / 105506)
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_CoreUObject!FArchiveAsync2::Serialize() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:7723]
UE4Editor_Core!operator<<() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\containers\string.cpp:1351]
UE4Editor_Engine!UAssetImportData::Serialize() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\editorframework\assetimportdata.cpp:274]
UE4Editor_CoreUObject!FLinkerLoad::Preload() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3300]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1554]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1333]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1430]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2492]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5968]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5445]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:672]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2229]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3477]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:348]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:97]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:150]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll