My game keeps crashing with
Assertion failed: ConstantQResult->IsSortedChronologically() [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\AudioSynesthesia\Source\AudioSynesthesia\Private\ConstantQNRT.cpp] [Line: 219].
I’m trying to use network replication and trying to get audio analysis with synesthesia, so I’m guessing there is something wrong with how the audio analysis is being replicated.
Any help would be appreciated