Assertion failed: !bPostTickComponentUpdate 4.15.2

I can join the servers fine in play in editor and standalone but when I try to join servers with packaged build I get this weird crash message that points to paperflipbook component in the engine. My game is a paper2d project and has tons of flipbook components in the source so I’m not sure how I’d go about locating the flipbook that is causing this. Crash Error: Assertion failed: !bPostTickComponentUpdate [File:D:\Build++UE4+Release-4.15+Com -

It only happens to Player 2. I have 4 different computers connecting to a listen server and the first client that travels to a new level crashes while the host, player 3 and 4 travel fine.