Greetings & Help !
Unreal: 5.1.1
OS: Ubuntu 22.04.2
After
sudo apt install libfreeimage-dev
and installing fbx202032_fbxsdk_linux to solve dependency problems,
cd Unreal-Engine-5.1.1/Binaries/Linux
./UnrealEditor
generates crashinfo–pid-82331-07A58556D7A44E4297876D33F3BE7BAF:
#1 Unreal.log
appError called: Assertion failed: bDirectoryExists [File:./Runtime/RenderCore/Private/ShaderCore.cpp] [Line: 1757]
FPaths::DirectoryExists(../../../Engine/Shaders /home/trevor/program/Engine/Shaders) milk
#2 Diagnostics.txt
Generating report for minidump
Application version 5.1.1.0
... built from changelist 23901901
OS version Linux 5.19.0-35-generic (network name: milk)
Running 6 x86_64 processors (12 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"
<SOURCE START>
<SOURCE END>
<CALLSTACK START>
libUnrealEditor-RenderCore.so!AddShaderSourceDirectoryMapping(FString const&, FString const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/ShaderCore.cpp:1757]
UnrealEditor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:2249]
UnrealEditor!GuardedMain(char16_t const*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Launch/Private/Launch.cpp:154]
libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
libc.so.6!UnknownFunction(0x29d8f)
libc.so.6!__libc_start_main(+0x7f)
UnrealEditor!_start()
<CALLSTACK END>
0 loaded modules
Report end!
#3 CrashContext.runtime-xml
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>D59974F50A394339B2F2448F16DFE7D6</ExecutionGuid>
<CrashGUID>_0000</CrashGUID>
<IsEnsure>false</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>true</IsAssert>
<CrashType>Assert</CrashType>
<ErrorMessage>Assertion failed: bDirectoryExists [File:./Runtime/RenderCore/Private/ShaderCore.cpp] [Line: 1757]
FPaths::DirectoryExists(../../../Engine/Shaders /home/trevor/program/Engine/Shaders) milk
</ErrorMessage>
<CrashReporterMessage></CrashReporterMessage>
<ProcessId>0</ProcessId>
<SecondsSinceStart>0</SecondsSinceStart>
<IsInternalBuild>false</IsInternalBuild>
<IsPerforceBuild>false</IsPerforceBuild>
<IsSourceDistribution>false</IsSourceDistribution>
<GameName></GameName>
<ExecutableName></ExecutableName>
<BuildConfiguration></BuildConfiguration>
<GameSessionID></GameSessionID>
<PlatformName></PlatformName>
<PlatformNameIni></PlatformNameIni>
<EngineMode></EngineMode>
<EngineModeEx></EngineModeEx>
<DeploymentName></DeploymentName>
<EngineVersion>5.1.1-23901901+++UE5+Release-5.1</EngineVersion>
<CommandLine></CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale></AppDefaultLocale>
<BuildVersion>++UE5+Release-5.1-CL-23901901</BuildVersion>
<Symbols></Symbols>
<IsUERelease>false</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName></UserName>
<BaseDir></BaseDir>
<RootDir></RootDir>
<MachineId></MachineId>
<LoginId></LoginId>
<EpicAccountId></EpicAccountId>
<SourceContext></SourceContext>
<UserDescription></UserDescription>
<UserActivityHint></UserActivityHint>
<CrashDumpMode>0</CrashDumpMode>
<GameStateName></GameStateName>
<Misc.NumberOfCores>0</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>0</Misc.NumberOfCoresIncludingHyperthreads>
<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
<Misc.CPUVendor></Misc.CPUVendor>
<Misc.CPUBrand></Misc.CPUBrand>
<Misc.PrimaryGPUBrand></Misc.PrimaryGPUBrand>
<Misc.OSVersionMajor></Misc.OSVersionMajor>
<Misc.OSVersionMinor></Misc.OSVersionMinor>
<MemoryStats.TotalPhysical>33611046912</MemoryStats.TotalPhysical>
<MemoryStats.TotalVirtual>0</MemoryStats.TotalVirtual>
<MemoryStats.PageSize>4096</MemoryStats.PageSize>
<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
<MemoryStats.AvailablePhysical>28883914752</MemoryStats.AvailablePhysical>
<MemoryStats.AvailableVirtual>0</MemoryStats.AvailableVirtual>
<MemoryStats.UsedPhysical>258834432</MemoryStats.UsedPhysical>
<MemoryStats.PeakUsedPhysical>275714048</MemoryStats.PeakUsedPhysical>
<MemoryStats.UsedVirtual>680820736</MemoryStats.UsedVirtual>
<MemoryStats.PeakUsedVirtual>765382656</MemoryStats.PeakUsedVirtual>
<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
<NumMinidumpFramesToIgnore>4</NumMinidumpFramesToIgnore>
<CallStack></CallStack>
<PCallStack>
libUnrealEditor-RenderCore 0x00007f6701000000 + 3342d4
UnrealEditor 0x0000000000200000 + 50381
UnrealEditor 0x0000000000200000 + 48c62
libUnrealEditor-UnixCommonStartup 0x00007f67087c6000 + 42d2
libc.so 0x00007f66fc600000 + 29d90
libc.so 0x00007f66fc600000 + 29e40
UnrealEditor 0x0000000000200000 + 351b9
</PCallStack>
<PCallStackHash>D4E8572E8A814E0B6C8DD737A7CAF5AAE89D1FBA</PCallStackHash>
</RuntimeProperties>
<PlatformProperties>
<CrashSignal>11</CrashSignal>
<CrashSignalName>Segmentation fault</CrashSignalName>
<PlatformCallbackResult>0</PlatformCallbackResult>
<CrashTrigger>0</CrashTrigger>
</PlatformProperties>
<EngineData>
</EngineData>
<GameData>
</GameData>
</FGenericCrashContext>
Thx.