There is a runtime crash on iOS a second into launching the app, right at the UE splash screen. Following are a few messages from the phone logs – it appears the engine is not able to read some asset files for reasons unknown and the failed assertion is causing the crash (BulkData.cpp:1864 has a checkf against the FileName), but I’ve yet to figure out why the engine is not finding the relevant assets.
[UE4] Assertion failed: Ar != __null [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData.cpp] [Line: 1864]
Attempted to load bulk data from an invalid filename '../../../XXX/Content/Audio/Waves/WAVE_hard_thump_01.m.ubulk