Hey,
I recently upgraded to 4.24, and have run into the problem of the title.
Assertion failed: ArrayNum < ShadowArrayNum || SharedParams.Cmds[CmdIndex + 1].Type == ERepLayoutCmdType::DynamicArray [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/RepLayout.cpp] [Line: 1187]
I don’t really know where to go from since there is no specific indication as to what’s going on (From my side). This is the full callstack
Assertion failed: ArrayNum < ShadowArrayNum || SharedParams.Cmds[CmdIndex + 1].Type == ERepLayoutCmdType::DynamicArray [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/RepLayout.cpp] [Line: 1187]
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Checking that File from UE4 Source, the error comes while checking the function FRepLayout::MergeChangeList_r(). I’m not sure where to go from here, nor what it could be that I’m doing wrong.
The funny thing is that it’s crashing on game-launch whenever running on online mode. The error originally showed up coming from an actor that is not present on the map being played nor is it being spawned by any present actor nor their respective components.
Help?