Game works fine in editor, but i get an Assertion failed: SchemaIt != SchemaEnd [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 706] when building a project.
Tried to find source of problem in log, no luck. As plugins i manually installed only MotionWarping (lots of others like FastBuild Controller i’ve never installed myself, i suppose they probably are installed by default)
Strange part of log file:
[2024.07.10-17.01.29:412][ 32]LogPlayLevel: UAT: [2024.07.10-17.01.29:410][ 0]LogInit: Display: Starting Game.
[2024.07.10-17.01.29:412][ 32]LogPlayLevel: UAT: [2024.07.10-17.01.29:410][ 0]LogNet: Browse: /Game/DownloadedAssets/ThirdPerson/Maps/ThirdPersonMap?Name=Player
[2024.07.10-17.01.29:412][ 32]LogPlayLevel: UAT: [2024.07.10-17.01.29:410][ 0]LogLoad: LoadMap: /Game/DownloadedAssets/ThirdPerson/Maps/ThirdPersonMap?Name=Player
[2024.07.10-17.01.29:412][ 32]LogPlayLevel: UAT: [2024.07.10-17.01.29:410][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
[2024.07.10-17.01.29:412][ 32]LogPlayLevel: UAT: [2024.07.10-17.01.29:410][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.07.10-17.01.29:423][ 33]LogPlayLevel: UAT: [2024.07.10-17.01.29:410][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.10-17.01.29:423][ 33]LogPlayLevel: UAT: [2024.07.10-17.01.29:413][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2024.07.10-17.01.29:423][ 33]LogPlayLevel: UAT: [2024.07.10-17.01.29:415][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2024.07.10-17.01.29:423][ 33]LogPlayLevel: UAT: [2024.07.10-17.01.29:417][ 0]LogRHI: Display: Encountered a new compute PSO: 108100765
[2024.07.10-17.01.30:377][108]LogPlayLevel: UAT: [2024.07.10-17.01.29:420][ 0]LogRHI: Display: Encountered a new compute PSO: 3044213281
[2024.07.10-17.01.30:377][108]LogPlayLevel: UAT: [2024.07.10-17.01.29:421][ 0]LogRHI: Display: Encountered a new compute PSO: 3441300143
[2024.07.10-17.01.30:377][108]LogPlayLevel: Warning: UAT: [2024.07.10-17.01.30:374][ 0]LogProperty: Warning: Serialized Class /Script/Engine.SkeletalMeshComponent for a property of Class /Script/Engine.CharacterMovementComponent. Reference will be nullptred.
[2024.07.10-17.01.30:377][108]LogPlayLevel: UAT: Property = ObjectProperty /Script/Engine.Character:CharacterMovement
[2024.07.10-17.01.31:067][171]LogPlayLevel: UAT: Item = SkeletalMeshComponent /Game/Characters/Player/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C:CharacterMesh0
[2024.07.10-17.01.31:067][171]LogPlayLevel: Warning: UAT: [2024.07.10-17.01.30:374][ 0]LogProperty: Warning: Serialized Class /Script/Engine.CharacterMovementComponent for a property of Class /Script/Engine.CapsuleComponent. Reference will be nullptred.
[2024.07.10-17.01.31:067][171]LogPlayLevel: UAT: Property = ObjectProperty /Script/Engine.Character:CapsuleComponent
[2024.07.10-17.01.31:067][171]LogPlayLevel: UAT: Item = CharacterMovementComponent /Game/Characters/Player/Blueprints/ThirdPersonCharacter.Default__ThirdPersonCharacter_C:CharMoveComp
[2024.07.10-17.01.31:067][171]LogPlayLevel: Error: UAT: [2024.07.10-17.01.31:062][ 0]LogWindows: Error: appError called: Assertion failed: SchemaIt != SchemaEnd [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 706]
[2024.07.10-17.01.31:067][171]LogPlayLevel: UAT:
[2024.07.10-17.01.31:067][171]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.31:062][ 0]LogWindows: Windows GetLastError: ??? ??? ???. (0)
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Could not start crash report client using …/…/…/Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]LogMemory: Platform Memory Stats for Windows
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]LogMemory: Process Physical Memory: 591.05 MB used, 591.54 MB peak
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]LogMemory: Process Virtual Memory: 797.25 MB used, 797.94 MB peak
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]LogMemory: Physical Memory: 16682.46 MB used, 15941.02 MB free, 32623.49 MB total
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]LogMemory: Virtual Memory: 29093.64 MB used, 8393.85 MB free, 37487.49 MB total
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:096][ 0]Message dialog closed, result: Ok, title: The UE-CuttingEdge Game has crashed and will close, text: Assertion failed: SchemaIt != SchemaEnd [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 706]
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: UAT:
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogThreadingWindows: Error: Runnable thread FAsyncLoadingThread crashed.
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: begin: stack for UAT
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: === Critical error: ===
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error:
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: Assertion failed: SchemaIt != SchemaEnd [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\UnversionedPropertySerialization.cpp] [Line: 706]
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error:
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error:
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error:
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6de1e6a CuttingEdge.exe!UStruct::SerializeTaggedProperties()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6de13f4 CuttingEdge.exe!UScriptStruct::SerializeItem()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a702613f CuttingEdge.exe!FStructProperty::SerializeItem()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6de2d44 CuttingEdge.exe!SerializeUnversionedProperties()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6de1e6a CuttingEdge.exe!UStruct::SerializeTaggedProperties()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6dd249c CuttingEdge.exe!UClass::SerializeDefaultObject()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7abd19243 CuttingEdge.exe!UBlueprintGeneratedClass::SerializeDefaultObject()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6d13795 CuttingEdge.exe!FAsyncPackage::EventDrivenSerializeExport()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6d30a64 CuttingEdge.exe!FAsyncPackage::ProcessImportsAndExports_Event()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6d15687 CuttingEdge.exe!FAsyncPackage::Event_ProcessImportsAndExports()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:096][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6cf71b4 CuttingEdge.exe!FAsyncLoadingThread::ContainsAnyRequestInternal'::
2’::<lambda_1>::operator()()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6d2ec7c CuttingEdge.exe!FAsyncLoadingThread::ProcessAsyncLoading()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6d483f8 CuttingEdge.exe!FAsyncLoadingThread::TickAsyncThread()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: [Callstack] 0x00007ff7a6d3f590 CuttingEdge.exe!FAsyncLoadingThread::Run()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: [Callstack] 0x00007ff7a69fe762 CuttingEdge.exe!FRunnableThreadWin::Run()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: [Callstack] 0x00007ff7a69f21b7 CuttingEdge.exe!FRunnableThreadWin::GuardedRun()
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: [Callstack] 0x00007ffce1947344 KERNEL32.DLL!UnknownFunction
[2024.07.10-17.01.34:104][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error:
[2024.07.10-17.01.34:114][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: Crash in runnable thread FAsyncLoadingThread
[2024.07.10-17.01.34:114][442]LogPlayLevel: Error: UAT: [2024.07.10-17.01.34:097][ 0]LogWindows: Error: end: stack for UAT
[2024.07.10-17.01.34:114][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:106][ 0]LogExit: Executing StaticShutdownAfterError
[2024.07.10-17.01.34:114][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:107][ 0]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.07.10-17.01.34:114][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:107][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.07.10-17.01.34:246][442]LogPlayLevel: UAT: [2024.07.10-17.01.34:107][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2024.07.10-17.01.34:246][442]LogPlayLevel: UAT: Client exited with error code: 3 (see C:\Users\Артем\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+UE_5.3\Client.log for more info)
[2024.07.10-17.01.34:257][442]LogPlayLevel: UAT: (see C:\Users\Артем\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+UE_5.3\Log.txt for full exception trace)
[2024.07.10-17.01.34:257][442]LogPlayLevel: UAT: AutomationTool executed for 0h 1m 47s
[2024.07.10-17.01.34:279][443]LogPlayLevel: UAT: AutomationTool exiting with ExitCode=1 (Error_Unknown)
[2024.07.10-17.01.34:401][454]LogPlayLevel: Completed Launch On Stage: Run Task, Time: 21.288261
[2024.07.10-17.01.34:410][455]LogPlayLevel: UAT: BUILD FAILED
[2024.07.10-17.01.34:413][456]PackagingResults: Error: Launch failed! Unknown Error
[2024.07.10-17.02.10:015][165]LogDerivedDataCache: C:/Users/Артем/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:15.080 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8239 files in 8999 folders with total size 127 MiB.