Assertation Failed crash when I launch my game

My game works fine in the editor. But when I launch it when I packaged it, it instantly crash and say :

Assertion failed: !Obj->HasAnyFlags(RF_NeedLoad) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp] [Line: 403] Failed to load AnimBoneCompressionSettings /Engine/Animation/DefaultAnimBoneCompressionSettings.DefaultAnimBoneCompressionSettings in AnimSequence /Game/ragdoll_system/character/animations/locomotion/tps_jump_land.tps_jump_land

UE4Game!FDebug::AssertFailed()
UE4Game!FDebug::CheckVerifyFailedImpl()
UE4Game!DispatchCheckVerify<void,<lambda_c32167c7122b0a81ddfaaee8923ab690> >()
UE4Game!FCompressedAnimSequence::SerializeCompressedData()
UE4Game!UAnimSequence::Serialize()
UE4Game!FLinkerLoad::Preload()
UE4Game!EndLoad()
UE4Game!<lambda_58df9b20cff91746a98a4a24411b9d84>::operator()()
UE4Game!LoadPackageInternal()
UE4Game!LoadPackage()
UE4Game!ResolveName()
UE4Game!StaticLoadObjectInternal()
UE4Game!StaticLoadObject()
UE4Game!StaticLoadClass()
UE4Game!UGameInstance::CreateGameModeForURL()
UE4Game!UWorld::SetGameMode()
UE4Game!UEngine::LoadMap()
UE4Game!UEngine::Browse()
UE4Game!UGameInstance::StartGameInstance()
UE4Game!FEngineLoop::Init()
UE4Game!GuardedMain()
UE4Game!GuardedMainWrapper()
UE4Game!WinMain()
UE4Game!__scrt_common_main_seh()
kernel32
ntdll

What is happening? Thank you for your help.