assert/crash on compiling abt when using linked animgraph

Hey there, we did fix this issue for 5.6.

https://github.com/EpicGames/UnrealEngine/commit/0c4cdb3746cda9a791cb59349030f4a529bbb196

A guard is missing for a case where, when we are reinstancing the mesh during compilation, it will be in garbage collection and have incorrect data.