Steps to Reproduce
Repro steps:
-
Empty 5.5.4 project with a skeletal mesh and a skeleton
-
Create a BP deriving from Actor (BP_CrashRepro)
- Add a Skeletal Mesh Component using the available skeletal mesh
-
Create an empty Animation blueprint template (ABT_Link)
- Add an input pose to the anim graph, connected to the output.
-
Create another Animation blueprint template (ABT_Base)
-
Add a linked anim graph node connected to the output.
- Set its Instance Class property to ABT_Link
- Connect an Input Pose node to the Linked anim graph.
-
In BP_CrashRepro, set the skeletal mesh component’s anim instance to ABT_Base
-
Crash/breakpoint triggers only when:
- BP_CrashRepro AND ABT_Base are open,
- The user compiles BP_CrashRepro first and then ABT_Base (which will now assert/crash).
Using the attached project, you only need to follow the last main bulletpoint for the issue to occur.