Can anyone help guide me in assembling these assets into the playable characters blueprints or features?
I have been trying to figure it out for the last month; how to put all these assets together in a way where the player of my demo could use these systems to inspect things, pick them up, or in the case for the security character models, to use the model as a player. I have gotten at least one of them to work (object inspection system) but I cannot get all of them to work in game-engine. How would I go about making this work? I’d like to know for the future so I can practice assembling my main character when I get home.
All I need are tips or a how-to on this. What has to be done in UE4 in order to ensure that the player use all these assets?
The player must be able to interact with the elevator, inspect objects, pick them up, and etc.
I’m only used to starting a new project, going in, and behold the player is already equipped with the blueprint to do what he needs to do in that particular project. How can I integrate other assets in that same project?