Aspect Ratio Bug?

Just moved on UE5.3 and find some bug I guess. See the video. When I use Constrain Aspect Ratio any Trace by Channel is causes screen shift.

Fortunately it happens only within editor viewport when you have that black borders.

I just encountered this same behaviour. It offsets the game view in the viewport area, seems like its to the left and up. Any answers or fixes to this?